Can you Govern a Real Country?

Strategy meets realism in a world that reacts.

© Untitled. All rights reserved.

About The Game

State Simulator is a strategic political simulation game where players step into the role of a national leader — with real constraints, conflicting agendas, and evolving public expectations.You’re not just passing policies.
You’re negotiating, reacting, adapting — or falling.
Every law, statement, or hesitation sends ripples across the system.
The game doesn’t freeze while you think.
It pushes back.

What Makes It Different

- Real-time political and economic responses
- No sandbox. No story rails. Just power, pressure, and consequence
- A living world that doesn’t revolve around the player
- Every actor — media, parties, institutions — has independent logic
- You can lose your job. Your decisions leave a legacy. And yes — you can try to return to power later, under new conditions

Designed For

- System thinkers who want more than sliders
- Students & teachers of civics, international relations, and policy
- Simulation players who value long-term consequence and political nuance
- Institutions looking to teach responsibility, not just rules

Why It Matters

Most political games let you toggle taxes and “win”.
State Simulator asks:
"Can you hold the country together while it tries to tear itself apart?"

Status

📌 Full design document completed
📌 Visual direction & gameplay philosophy defined
📌 MVP scope locked and ready
📌 Demo landing page live
Now building the founding team.

Looking for a Co-Founder

We are currently seeking a technical co-founder
Someone who understands how systems move — not just how to code them.
Unity, Web-based, or backend experience welcome.
Experience in game AI, management sims, or civic tech = bonus.

Want In? Let’s Talk.

Founder: Afik Weiss
📩 [email protected]
🔗 LinkedIn: afik-weiss
📱 +972-58-422-0296